Which factor should not influence a professional's decision on the amount of technological information delivered to a student?

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When considering how much technological information to deliver to a student, the playing level of the student should not dictate this decision. The reasoning behind this is that students at varying levels of play can all benefit from different types of technological insights and tools. For instance, a beginner might not understand sophisticated analytics, while an advanced player might seek detailed data to improve their game. However, the important aspect is recognizing that technology can be tailored to the individual’s needs and understanding, regardless of their playing level.

In contrast, a student's experience, goals, and preferences are integral to influencing the amount and type of technological information provided. A more experienced student may be ready for complex data, while a novice may benefit more from foundational concepts. Similarly, a student's personal goals will shape the information necessary for their development, and understanding their preferences ensures that the learning process is engaging and effective.

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